Resume
Contact Information
William Petruccelli
Location: Sydney, Australia
Mobile AU: +61 430 125 746
Mobile IT: +39 339 773 1603
Email: williampetruccelli@gmail.com
Professional Objectives
As a Character TD my goal in production is to give the animators the best tools possible to create high quality animation.
Professional Experience
Character FX Technical Director
Animal Logic, Sydney, Australia
February 2010 – present
VFX Feature:
“Sucker Punch” (2011)
- Supported the development and maintenance of rigs for creatures, digi-doubles and props assets
- Cloth simulation (Softimage XSI, Syflex)
- Characters’ grooming (Maya, Proprietary Hair System)
- Shot based Character Effects
Feature Animated:
“Legend of the Guardians: The Owls of Ga’Hoole”
- Had fun in the Character Finaling department
Character Technical Artist
Krome Studios, Brisbane, Australia
March 2009 – February 2010
Games:
“Unreleased Title”
My main duties have been to optimize old character rigs and create new rig setups as per need. I wrote a batch exporter to export maya assets to the game, a pymel based standalone animation transfer and I also developed rigging and animation tools.
“Blade Kitten”
Cinematics team.
Research and Development:
“Global Rig API”
- Object Oriented based procedural rig system (PyMel)
- Pipeline, Rigging and Animation tools (Python, MEL, Python Maya API)
- Prototype rig
My main duty has been developing a Python Object Oriented based procedural rig system completely from scratch. Starting with the analysis and design of the system till it’s implementation in production.
Character Technical Director
Big Grin Productions, Denver, Colorado
August 2008 – March 2009
Animated TV Series Pilot:
“Ian e Maxx - Earth Unplugged”
- Procedural Rig development (MEL, Python)
- Characters’ setup
- Character Picker R&D (Python, PyQt4)
I’ve worked as freelance on this project.
Rigging TD
Axis Animation, Glasgow, UK
October 2008 – October 2008
Commercials:
“The One” (Merle - Robert Wiseman Dairies)
Technical Animator
Eurocom ltd, Derby, UK
May 2008 – August 2008
Games:
“James Bond 007: Quantum of Solace” (Activision)
R&D:
“Eurocom Mannequins”
- Mannequins’ setup
- Anatomy Study (Proprietary MoCap Techniques)
My main duty has been developing and implementing advanced deformation techniques on male and female mannequins.
These are being used as base and reference for next-gen games biped characters. I’ve worked closely with Motion Capture, R&D, Animation and Modeling departments.
Character TD
Fulmini & Leopardi, Pisa, Italy
March 2008 – April 2008
Animated TV Series:
“Taratabong - Il mondo dei Musicilli”
- Characters’ setup
Senior Character Rigger
Rainbow CGI, Rome, Italy
February 2007 - February 2008
Features:
“Roma - The movie” (R&D)
- Characters’ rigging and skinning tests
- Character Picker development (Python, MEL)
- MEL, Python scripts
“Winx Club - The Secret of the Lost Kingdom”
- Characters’ rigging and skinning
- Cloth and hair setup
- MEL scripts and proprietary tools developing
Maya Instructor
NEMO NT Academy, Florence, Italy
2006 - 2008
Teaching on the advanced Maya course holding classes focused on character setup and MEL scripting. Duties include creating documentation and didactic contents material such as video tutorials, reference rigs and batch scripts.
3D Generalist, Compositor
3DSign, Florence, Italy
2005 - 2006
Responsible for modeling, animation and other production and post-production tasks in projects ranging from documentaries and interactive systems for museums to advertising reels and 2D-3D videos and animations.
Skills
Technical Skills
- Extensive experience in rigging and skinning characters
- Extensive experience in procedural rig development
- Extensive Experience in Object Oriented Programming and API development
- Extensive experience in rigging, pipeline and animation tools
- Extensive experience in Maya node-based architecture
- Experience in feature films and games pipeline
- Experience in Maya dynamics, nCloth, Hair and Fur modules
Tools
- Maya, Softimage XSI, Syflex
- Python, PyQt4, PyMel, MEL, basic Maya Python API and C++
Education
B.A. in Industrial Design
Università degli Studi di Firenze, Italy
2004 - 2006
Faculty of Architecture - Curriculum in Visual Design
Quote 110/110 Cum Laude
Degree Thesis: “Rigging for Feature Animation“
Personal Interests
- Music, cinema, figurative arts, boxing, skateboarding