Resume

Contact Information

William Petruccelli

Location: Brisbane, Australia

Mobile: +39 339 7731603

Home: www.williampetruccelli.com

Professional Objectives

As a Character TD my goal in production is to give the animators the best tools possible to create high quality animation.

Professional Experience

Character Technical Artist

Krome Studios, Brisbane, Australia
Mar 2009 - present

Character Technical Director

Big Grin Productions, Denver, Colorado
Aug 2008 - Mar 2009

Animated TV Series:

“Ian e Maxx - Earth Unplugged”

  • Procedural Rig development (MEL, Python)
  • Props and Characters’ setup
  • Character Picker R&D (Python, PyQt4)

I’ve worked as freelance on this project.

Rigging TD

Axis Animation, Glasgow, UK
October 2008

Commercials:

“The One” (Merle - Robert Wiseman Dairies)

Technical Animator

Eurocom Developments, Derby, UK
May 2008 - Aug 2008

Games:

“James Bond 007: Quantum of Solace” (Activision)

R&D:

“Eurocom Mannequins”

  • Mannequins’ setup
  • Anatomy Study (Proprietary MoCap Techniques)

My main duty has been developing and implementing advanced deformation techniques on male and female mannequins.

These are being used as base and reference for next-gen games biped characters. I’ve worked closely with Motion Capture, R&D, Animation and Modeling departments.

Character TD

Fulmini & Leopardi, Pisa, Italy
Mar 2008 - Apr 2008

Animated TV Series:

“Taratabong - Il mondo dei Musicilli”

  • Props and Characters’ setup (XSI)

Senior Character Rigger

Rainbow CGI, Rome, Italy
Feb 2007 - Feb 2008

Features:

“Roma - The movie” (R&D)

  • Characters’ rigging and skinning tests
  • Character Picker development (Python, MEL)
  • MEL, Python scripts

“Winx Club - The Secret of the Lost Kingdom”

  • Characters’ rigging and skinning
  • Cloth and hair setup
  • MEL scripts and proprietary tools developing
  • Dynamics Simulation and Scene Finalizing

Maya Instructor

NEMO NT Academy, Florence, Italy
2006 - 2008

Teaching on the advanced Maya course holding classes focused on character setup and MEL scripting. Duties include creating documentation and didactic contents material such as video tutorials, reference rigs and batch scripts.

3D Generalist, Compositor

3DSign, Florence, Italy
2005 - 2006

Responsible for modeling, animation and other production and post-production tasks in projects ranging from documentaries and interactive systems for museums to advertising reels and 2D-3D videos and animations.

Technical Skills

Skills

  • Extensive experience in rigging and skinning characters
  • Extensive experience in procedural rig development
  • Extensive experience in Maya node-based architecture
  • Experience in Pipeline planning, execution, and support
  • Experience in Pipeline scripts and customized tools
  • Experience in Maya dynamics, nCloth, Hair and Fur modules

Tools

  • Maya
  • XSI (good knowledge)
  • MEL scripting
  • Python scripting
  • PyQt4
  • learning C++ progamming and Maya Python API

Education

B.A. in Industrial Design

Università degli Studi di Firenze, Italy
2004 - 2006

Faculty of Architecture - Curriculum in Visual Design

Quote 110/110 Cum Laude

Degree Thesis: “Rigging for Feature Animation

Personal Interests

  • music
  • cinema
  • figurative arts
  • boxing
  • skateboarding