Resume
Contact Information
William Petruccelli
Location: Brisbane, Australia
Mobile: +39 339 7731603
Email: williampetruccelli@gmail.com
Professional Objectives
As a Character TD my goal in production is to give the animators the best tools possible to create high quality animation.
Professional Experience
Character Technical Artist
Krome Studios, Brisbane, Australia
Mar 2009 - present
Character Technical Director
Big Grin Productions, Denver, Colorado
Aug 2008 - Mar 2009
Animated TV Series:
“Ian e Maxx - Earth Unplugged”
- Procedural Rig development (MEL, Python)
- Props and Characters’ setup
- Character Picker R&D (Python, PyQt4)
I’ve worked as freelance on this project.
Rigging TD
Axis Animation, Glasgow, UK
October 2008
Commercials:
“The One” (Merle - Robert Wiseman Dairies)
Technical Animator
Eurocom Developments, Derby, UK
May 2008 - Aug 2008
Games:
“James Bond 007: Quantum of Solace” (Activision)
R&D:
“Eurocom Mannequins”
- Mannequins’ setup
- Anatomy Study (Proprietary MoCap Techniques)
My main duty has been developing and implementing advanced deformation techniques on male and female mannequins.
These are being used as base and reference for next-gen games biped characters. I’ve worked closely with Motion Capture, R&D, Animation and Modeling departments.
Character TD
Fulmini & Leopardi, Pisa, Italy
Mar 2008 - Apr 2008
Animated TV Series:
“Taratabong - Il mondo dei Musicilli”
- Props and Characters’ setup (XSI)
Senior Character Rigger
Rainbow CGI, Rome, Italy
Feb 2007 - Feb 2008
Features:
“Roma - The movie” (R&D)
- Characters’ rigging and skinning tests
- Character Picker development (Python, MEL)
- MEL, Python scripts
“Winx Club - The Secret of the Lost Kingdom”
- Characters’ rigging and skinning
- Cloth and hair setup
- MEL scripts and proprietary tools developing
- Dynamics Simulation and Scene Finalizing
Maya Instructor
NEMO NT Academy, Florence, Italy
2006 - 2008
Teaching on the advanced Maya course holding classes focused on character setup and MEL scripting. Duties include creating documentation and didactic contents material such as video tutorials, reference rigs and batch scripts.
3D Generalist, Compositor
3DSign, Florence, Italy
2005 - 2006
Responsible for modeling, animation and other production and post-production tasks in projects ranging from documentaries and interactive systems for museums to advertising reels and 2D-3D videos and animations.
Technical Skills
Skills
- Extensive experience in rigging and skinning characters
- Extensive experience in procedural rig development
- Extensive experience in Maya node-based architecture
- Experience in Pipeline planning, execution, and support
- Experience in Pipeline scripts and customized tools
- Experience in Maya dynamics, nCloth, Hair and Fur modules
Tools
- Maya
- XSI (good knowledge)
- MEL scripting
- Python scripting
- PyQt4
- learning C++ progamming and Maya Python API
Education
B.A. in Industrial Design
Università degli Studi di Firenze, Italy
2004 - 2006
Faculty of Architecture - Curriculum in Visual Design
Quote 110/110 Cum Laude
Degree Thesis: “Rigging for Feature Animation“
Personal Interests
- music
- cinema
- figurative arts
- boxing
- skateboarding